I made considerable progress this week in upgrading the font capabilities of Liquid Studio. Gone are the Banner and MonoSpacedFont classes (which served a purpose during development, but are now no longer needed). They've been replaced with a much improved Font class that can load proportional spaced or fixed width TrueType fonts, and a Text class that can render any string of characters using any font. Since the Text class extends the GEL class, text can be tinted, blended, moved, rotated, and scaled like any other GEL.
I tried several different approaches, using both GDI+ and GDI to render the fonts. In the end I settled on GDI+ for font rendering. While not perfect, it is consistent, and that's key. In the future, I would like to explore using the excellent FreeType open source library to render text, but information on how to use was hard to come by online, so that will have to wait for a future version.
I should have a new version of Liquid Studio with the enhancements to fonts posted in the next day or two.